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The development status usually is either of Alpha, Beta, Production or Stable, in essence the developments statuses often used in software development.When using the aircraft rating system, a development status is applied automatically based on the ratings.

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Basically, in this game you get to beat up everyone you find in your way with lots of different weapons such as: bats, lightsabers, guns, chainsaws, your own fists, bazookas and pretty much whatever you can find.

This super fun game has several game modes and plenty of different classes, up to 25.

Use "/etc/init.d/nodogsplash enable" to auto start it in the future.

Use "/usr/bin/ndsctl status" to check if it's up.

Properties can also be manipulated manually when Flight Gear is running using the property browser.

The file is a Property List XML file that will configure properties in the property tree when an aircraft is loaded. While the file is very flexible and can be dauntingly complex for some aircraft this description will only deal with the most commonly used tags within the Either the aircraft rating or development status.

See https://github.com/nodogsplash/nodogsplash#7-debugging-nodogsplash about how to debug start-up issues.

config 'interface' 'lan' option 'type' 'bridge' option 'ifname' 'eth0.0' option 'proto' 'static' option 'ipaddr' '.1' option 'netmask' '255.255.255.0' config 'interface' 'wan' option 'ifname' 'eth0.1' option 'proto' 'dhcp' config 'interface' 'wifi' option 'ifname' 'eth1.0' option 'proto' 'static' option 'ipaddr' '.1' option 'netmask' '255.255.255.0'config 'wifi-device' 'wlan0' option 'type' 'mac80211' option 'channel' '11' option 'disabled' '0' config 'wifi-iface' option 'device' 'wlan0' option 'network' 'lan' option 'mode' 'ap' option 'ssid' 'mywifi-secure' option 'encryption' 'psk2' option 'hidden' '0' option 'key' 'your%verylong.andsecure-pskkey' config 'wifi-iface' option 'device' 'wlan0' option 'network' 'wifi' option 'mode' 'ap' option 'ssid' 'public-hotspot' option 'encryption' 'none' option 'hidden' '0'config 'dhcp' option 'interface' 'lan' option 'start' '100' option 'limit' '150' option 'leasetime' '12h' config 'dhcp' option 'interface' 'wan' option 'ignore' '1' config 'dhcp' option 'interface' 'wifi' option 'start' '100' option 'limit' '150' option 'leasetime' '2h'.

As only the model and animations are of interest, instead the path to the aircraft model is transmitted with the multiplayer packets (in essence the string in the Note that the AI aircraft model need not be an XML file with a model and animation configuration, but can also be a plain (AC3D) file with a 3D model.

Unfortunately, as this feature have been rather unknown and possibly undocumented for many years, few aircraft developers have provided such a model with their aircraft.

For more details, see the #Not used for loading multiplayer aircraft section above. If for example you find a nice WAV file of the jet engine you're using, you can fix it up with your favorite sound editor so it loops nicely and include that into your model (I've noticed a few models where it can get quite annoying when the loop length is so small you can really notice it) so make it smooth. This is used by the integrated Qt5 launcher to easily select a variant of an aircraft.

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