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Bishōjo games are a uniquely Japanese phenomenon: they have virtually no equivalent in the Western video game industries, but are similar to Choose Your Own Adventure books.They form a sizeable fraction of the Japanese market: the most popular have sold over a million copies, and they make up the majority of offline PC games in Japan.

Sega's popular bishōjo game series Sakura Wars also first saw publication in 1996 for the Sega Saturn; like Tokimeki Memorial, it contained no erotic elements.

However, it was unique in that it contained not only adventure-game elements but also a combat system borrowed from tactical combat games such as Tactics Ogre.

This organization tamed down the most objectionable content in the "wild west" of the 1980s.

Thus free from controversy and fueled by continuing improvement in technology, in the 1990s the bishōjo game industry underwent a decade-long boom.

Throughout the nineties, bishōjo games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics).

Thus, more than regular games, the main employees required by bishōjo game companies today are not programmers but artists and writers.

Games ported to consoles usually have adult content removed.

The industry of bishōjo games is closely related to the industry of anime and Japanese manga.

The bishojo gaming industry has resisted the transition into 3D graphics because of the blocky and distorted nature when viewed zoomed up close.

In 2001 Tokimeki Memorial 3 became the first bishojo game to break this trend.

Among early bishōjo adventure games it had a degree of polish that previous games lacked.

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